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  • main default protected
  • mapTesting
  • towerFire
  • towersTest
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Created with Raphaël 2.2.018Dec1717Nov161311422Oct17newline at the end of the filemainmainAdded keybinds to the readme. Updated the readme.Moved player health to midtopAdded turret placement soundAdded endscreen and working health systemremove debug printAdded range to firing and fixed a wierd bug with range and turret enemy targetinground winning sound addedsounds addedbullet and coins sound filesAdded soundsTurrets cost money now. Moved turret bliting to Turret class.Rounds end now when all round enemies have spawned and died.Modified the rotation algo, Zombie hp is now class parameterChange turrets in the World class to use list and changed variable names.Turrets now rotateAdded reward_on_death to Enemy classadded 128x128 red turretFixed being able to spaw in turrets when no turret was selectedTurret attack calling from mainAdded max_hp, health bar generation and drawing.Added turret enemy targeting and shootingEnemy now faces the direction of the movement.Moved not used textures to backup folderMoved Turret logic to World Class from mainadded new turret texturesadded money and active_tower to World classlittle changes to man.pyMoved font size and margin to GUI classFiring add ig lk im just chill guytowerFiretowerFireAdded rotattion to the turrets goona do firing tommorowadded turret turning gonna KMS brbBasic button for toggeling the placement of turretMoved leftover code from main into turret classFixed merge, the tower model is WIP and shooteri will be added soonInitial Test Merge (PS: not working as of yet)Pycache deletiontowersTesttowersTestToweri panemine töötab on vaja lihtsalt teha tulistamine ja tegelikkud spawnimis meetodid :)Upload New FileDisable debug draw
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