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mihkelhain
Project Zavi
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4
main
default
protected
mapTesting
towerFire
towersTest
4 results
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Created with Raphaël 2.2.0
18
Dec
17
17
Nov
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4
22
Oct
17
newline at the end of the file
main
main
Added keybinds to the readme. Updated the readme.
Moved player health to midtop
Added turret placement sound
Added endscreen and working health system
remove debug print
Added range to firing and fixed a wierd bug with range and turret enemy targeting
round winning sound added
sounds added
bullet and coins sound files
Added sounds
Turrets cost money now. Moved turret bliting to Turret class.
Rounds end now when all round enemies have spawned and died.
Modified the rotation algo, Zombie hp is now class parameter
Change turrets in the World class to use list and changed variable names.
Turrets now rotate
Added reward_on_death to Enemy class
added 128x128 red turret
Fixed being able to spaw in turrets when no turret was selected
Turret attack calling from main
Added max_hp, health bar generation and drawing.
Added turret enemy targeting and shooting
Enemy now faces the direction of the movement.
Moved not used textures to backup folder
Moved Turret logic to World Class from main
added new turret textures
added money and active_tower to World class
little changes to man.py
Moved font size and margin to GUI class
Firing add ig lk im just chill guy
towerFire
towerFire
Added rotattion to the turrets goona do firing tommorow
added turret turning gonna KMS brb
Basic button for toggeling the placement of turret
Moved leftover code from main into turret class
Fixed merge, the tower model is WIP and shooteri will be added soon
Initial Test Merge (PS: not working as of yet)
Pycache deletion
towersTest
towersTest
Toweri panemine töötab on vaja lihtsalt teha tulistamine ja tegelikkud spawnimis meetodid :)
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